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The India virtual reality market size was valued at USD 1.41 Billion in 2024. The market is projected to expand at a CAGR of 35.50% over the forecast period from 2025 to 2034 to reach a valuation of USD 29.42 Billion by 2034.
The India virtual reality market growth is driven by rising demand across gaming, education, healthcare, and enterprise sectors. Increasing smartphone penetration, affordable VR hardware, and expanding internet connectivity are accelerating consumer adoption. Government initiatives promoting digital learning and skill development further boost VR usage in classrooms and vocational training. Enterprises are deploying VR for simulation-based training and design visualisation. The XR Creator Hackathon's Patna meetup, held on March 8, 2025, showcased XR's transformative potential across sectors. Over 2,200 participants from 150+ cities took part. Industry leaders and academics highlighted the growing interest in XR technologies, with innovations like Bharat’s first Social AR app and projects on cultural preservation.
The India virtual reality market is seeing several notable trends shaping its evolution. One key trend is the rising use of VR in immersive education and virtual classrooms, supported by interactive learning modules. Enterprises are adopting VR for employee onboarding and technical skill training. In entertainment, location-based VR gaming and cinematic experiences are gaining traction. In October 2023, Reliance Jio launched JioGlass, India’s first smartglass made domestically. It combines augmented and virtual reality for an immersive experience. Lightweight and compact, JioGlass supports seamless device connectivity, features immersive modes, and provides long battery life.
The India virtual reality market presents strong opportunities across multiple sectors. In education, VR can bridge gaps in access and quality by offering low-cost, immersive learning experiences in regional languages. Healthcare providers can expand VR-based therapy, rehabilitation, and surgical training tools. In November 2024, Abbott launched the AVEIR VR single-chamber ventricular leadless pacemaker in India, approved by both the USFDA and the Central Drugs Standard Control Organisation (CDSCO). This device improves implantation and retrieval, addressing complications of traditional pacemakers by eliminating the need for leads and a chest incision. In retail, VR enables virtual showrooms and personalised shopping experiences. Startups have opportunities to develop localised content and low-cost VR solutions tailored for Indian consumers. With government support for digital infrastructure and growing interest from investors, India is well-positioned to become a hub for scalable and inclusive VR innovation.
Base Year
Historical Period
Forecast Period
Value in USD Billion
2025-2034
India Virtual Reality Market Outlook
*this image is indicative*
India Virtual Reality Market Report Summary |
Description |
Value |
Base Year |
USD Billion |
2024 |
Historical Period |
USD Billion |
2018-2024 |
Forecast Period |
USD Billion |
2025-2034 |
Market Size 2024 |
USD Billion |
1.41 |
Market Size 2034 |
USD Billion |
29.42 |
CAGR 2018-2024 |
Percentage |
XX% |
CAGR 2025-2034 |
Percentage |
35.50% |
CAGR 2025-2034 - Market by Region |
South India |
38.8% |
CAGR 2025-2034 - Market by Device |
Head-Mounted Display (HMD) |
40.1% |
CAGR 2025-2034 - Market by Application |
Healthcare |
39.8% |
The growing penetration of low-cost smartphones and budget VR headsets has made virtual reality more accessible to Indian consumers. Brands like Xiaomi and Realme in the India virtual reality market offer devices compatible with VR apps, expanding usage beyond premium segments. This affordability encourages adoption across gaming, education, and entertainment sectors, especially among younger users in Tier II and Tier III cities. In December 2023, Sony launched the PlayStation VR2 headset in India, priced from INR 57,990. Featuring 4K HDR visuals, eye tracking, Tempest 3D AudioTech, and adaptive controllers, it offers an immersive gaming experience. The headset requires a PlayStation 5 console for use.
The Indian government’s push for digital education, especially under initiatives like PM eVIDYA and National Education Policy 2020, is creating opportunities for VR integration in classrooms, there by supporting the growth of the India virtual reality market. Virtual reality enables immersive learning experiences in science, history, and technical subjects, making it an effective tool for schools, skill development centers, and vocational training programs across the country. The eXperiential Technology Innovation Centre (XTIC) at IIT Madras hosted India’s first Academia-Industry supported ‘eXtended Reality’ (XR) Summit in November 2024. The event brought together global XR leaders to address skill gaps, foster innovation, and collaborate across academia and industry in the XR field.
Widespread rollout of 5G networks and improvement in broadband infrastructure are enabling smoother, low-latency VR experiences. This technological boost supports real-time streaming, multiplayer VR gaming, and virtual collaboration tools, accelerating the India virtual reality market expansion. Faster connectivity is critical for unlocking the full potential of VR applications across entertainment, education, retail, and remote work environments in India. In April 2025, BizConnect launched 'XploR', an immersive technology platform offering 3D product animation, AR, VR, and XR solutions for Indian industries. It aimed to enhance marketing, sales, and training by providing efficient, eco-friendly alternatives to traditional methods, improving competitiveness globally.
Hospitals, medical institutes, and corporate training programs in India are increasingly adopting VR for simulations, surgical planning, and soft skill development. VR allows safe, repeatable, and cost-effective training modules for high-risk environments. This trend is accelerating adoption among enterprises and healthcare institutions looking for scalable and immersive training solutions, thus boosting the India virtual reality market development. In July 2024, India's first VR nurse training lab opened at Kusum Dhirajlal Hospital in Ahmedabad, featuring VR simulators for immersive medical procedure practice. This Centre of Excellence aims to improve nursing education, addressing skill gaps and enhancing training standards across Gujarat, particularly in underserved areas.
Multinational and Indian tech companies are increasing their investment in India virtual reality market. In January 2023, The Ministry of Electronics & Information Technology's Startup Hub (MSH) and Meta have announced the selection of 120 startups and innovators for the XR Startup Program, a joint initiative aimed at accelerating India's Extended Reality (XR) ecosystem. Launched in September 2022, the program comprises an Accelerator and a Grand Challenge, focusing on sectors like education, healthcare, agritech, and tourism. Reliance Jio, meanwhile, is enhancing its JioGlass AR/VR offerings, targeting consumer and enterprise users. The investment inflow is not limited to hardware—platforms for content creation, VR commerce, and developer tools are also seeing funding. These investments are accelerating product innovation, reducing device costs, and making VR more accessible to both consumers and businesses.
The Expert Market Research’s report titled “India Virtual Reality Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:
Breakup by Device
Key Insight: Head-Mounted Displays (HMDs) are the leading device category in the India virtual reality market, driven by their widespread adoption in gaming, education, and enterprise training. These devices offer an immersive, personal experience and are more accessible due to falling prices and compatibility with smartphones. Their lightweight design and portability make them suitable for individual use in both consumer and professional settings. In November 2024, HMD launched the Fusion smartphone in India, featuring a customisable modular back design called 'smart outfits.' With repairable components and various outfits for gaming or casual use, it promises sustainability and high performance.
Breakup by Technology
Key Insight: Semi and fully immersive technologies lead the India virtual reality market due to their application in gaming, education, healthcare, and industrial training. These setups offer users a realistic experience through head-mounted displays, motion sensors, and spatial audio, creating high engagement. In February 2025, NeuraSim Health and QWR introduced BeeVee, India's first AI-powered VR therapy for treating amblyopia. This innovative, non-invasive treatment offers rapid recovery in 1-3 months, with at-home therapy sessions now available. They also developed future AI-driven solutions for eye health and neurodegenerative diseases.
Breakup by Component
Key Insight: Hardware is the leading component in the India virtual reality market, driven by rising demand for head-mounted displays, sensors, controllers, and input devices. The surge in consumer-level VR adoption and enterprise investments in immersive equipment for training and simulation have fuelled hardware sales. With the availability of affordable VR headsets and increasing integration of hardware in education, retail, and healthcare, this segment continues to dominate overall market revenue.
Breakup by Application
Key Insight: The consumer segment leads the India virtual reality market, primarily driven by gaming, virtual entertainment, and immersive video content. Growing smartphone use, affordable VR headsets, and interest in digital experiences among younger demographics have made consumer applications the largest contributor. Mobile-based VR games, virtual tourism, and 360-degree media content continue to expand, supported by developers focusing on localised and user-friendly content designed for mass market engagement.
Breakup by Region
Key Insight: North India is a key region in the India virtual reality market due to its dense urban population and strong educational infrastructure. Cities like Delhi and Chandigarh are adopting VR for training, edtech, and gaming. In October 2022, Ludhiana launched MBCIEverse, North India’s first physical Metaverse lab. The 16-week programme, offered by Munjal Birmingham City University Centre of Innovation and Entrepreneurship, used advanced VR technology to promote creativity, critical thinking, and practical learning for students and professionals.
CAGR 2025-2034 - Market by |
Region |
South India |
38.8% |
North India |
XX% |
East India |
XX% |
West India |
XX% |
Gesture Tracking and Smart Wearables Gain Traction in the Market
As per the India virtual reality market analysis, gesture-tracking devices interpret user movements to enable intuitive VR interaction. Used mainly in training, design, and simulation, they enhance realism but remain niche due to higher costs and technical complexity. Meanwhile, PDWs provide shared virtual environments, often used in industrial and research settings. They support group collaboration and large-scale visualisation, but limited portability and high setup costs restrict widespread adoption in India. The Adivaa Smart Ring R6 was launched in India in October 2024. It features heart rate monitoring, SpO2 tracking, and gesture controls. The ring supported up to 10 days of battery life and wireless charging.
Non-Immersive VR Gains Ground in Education and Industry
Non-immersive VR uses standard screens with limited interaction and is primarily used for basic simulations and virtual demos. Users interact through traditional input devices like keyboards, mice, or touchscreens. This setup is widely used in education, architecture, and industrial training for delivering basic simulations, virtual walkthroughs, and scenario-based learning. Its key strength lies in affordability and ease of deployment, making it suitable for institutions and businesses with budget constraints.
Software Development Gains Traction in India’s VR Ecosystem
Software supports content creation, simulation development, and application deployment in the India virtual reality market. It is essential for building engaging, interactive VR experiences across gaming, education, and enterprise platforms, though its growth is currently paced behind hardware expansion. Irusu, an early Indian VR headset developer, expanded its services to provide VR, AR, and MR solutions. Since 2014, it has offered hardware and software products, including customised Google Cardboards and sports-based VR apps. Irusu also launched EduXR to train students in immersive technologies.
Expanding Commercial and Healthcare Applications Fuel India Virtual Reality Market
As per the India virtual reality market report, commercial applications span real estate walkthroughs, automotive design, virtual retail showrooms, and training simulations. Businesses use VR to enhance customer engagement and streamline design processes, with adoption growing steadily across sectors seeking experiential marketing and remote collaboration tools. In January 2025, Housing.com enhanced its technology portfolio by launching advanced 3D, AR, and VR tools to improve property exploration. These innovations included DigiAR for 3D property visualisation, Digitour for VR tours, and other tools like DigiPlot and Floorplan 3D, offering an immersive and informed experience for buyers.
VR in healthcare is used for surgical simulations, therapy, rehabilitation, and medical training. It enables risk-free practice and patient engagement, though adoption is still emerging and concentrated in urban hospitals and advanced medical training centres. MediSim VR launched Chennai’s first Virtual Reality-based Center of Excellence at SRIHER in July 2024. The facility provided immersive VR training for medical students, enhancing practical skills and preparing them for real-world medical scenarios, revolutionising medical education and improving patient outcomes nationwide.
South and East India Fuel Regional Growth in Virtual Reality
South India shows strong adoption of virtual reality, driven by the presence of major IT hubs like Bengaluru, Hyderabad, and Chennai. The region benefits from robust startup activity, enterprise tech integration, and innovation in edtech and industrial applications, thus increasing the demand of India virtual reality market. In July 2022, Chennai-based VR and AR startup Meynikara Solutions launched Tamil Nadu’s first VR labs, named Meta Kalvi, in five government and corporation schools. The labs aimed to teach Math and Science through immersive VR, offering a unique learning experience, and were set to expand across the state.
East India virtual reality market is gradually developing, with adoption concentrated in cities like Kolkata and Bhubaneswar. Educational institutions and government training programs are beginning to explore immersive learning tools. Infrastructure challenges persist in rural areas, but increased digital outreach and pilot initiatives in skill development and tourism are expected to boost VR presence in the region over time. In March 2025, Assam launched "Gyandhara," India’s first VR-enabled metaverse platform for schools, developed by IIT Guwahati. The project, a collaboration with the Ministry of Science and Technology, aimed to enhance learning in math, science, and social science for students aged 13-18, starting in 56 schools.
Key players in the India virtual reality market are actively expanding their offerings through localised content, affordable hardware, and strategic collaborations. They are investing in immersive applications tailored for sectors like education, real estate, gaming, and enterprise training, aligning with India’s growing demand for experiential digital tools. Many are working with telecom and edtech companies to leverage high-speed networks and digital learning platforms, while also focusing on enhancing user engagement through mobile-optimised VR solutions. Collaboration is a central strategy, with firms partnering across telecom, edtech, and enterprise ecosystems to accelerate adoption. They are leveraging next-gen connectivity to enable real-time experiences and building scalable solutions for institutional and commercial clients. Investment in R&D, user experience optimization, and immersive design is helping these companies stay competitive as demand rises. This coordinated effort is steadily transforming VR from a niche offering into a mainstream digital utility across sectors.
Alphabet Inc., the parent company of Google, is a global technology leader with interests spanning search, advertising, cloud computing, AI, and emerging technologies. In the virtual reality space, it develops immersive platforms and tools through subsidiaries like Google LLC, focusing on mobile VR, WebXR support, and spatial computing. Alphabet leverages its Android ecosystem and cloud infrastructure to support scalable VR content creation and distribution.
Microsoft Corp. is a major global technology firm offering software, hardware, and cloud-based services. In virtual reality, it emphasises enterprise-focused solutions through platforms like Windows Mixed Reality and Azure-based VR services. Microsoft integrates VR with productivity tools and supports collaboration, training, and simulation use cases. Its efforts target industrial, defence, and educational applications, blending immersive technology with its core enterprise and cloud offerings.
Samsung Electronics is a global leader in consumer electronics, semiconductors, and display technologies. In the virtual reality space, it has developed mobile VR headsets and is involved in producing high-resolution displays and sensors essential for immersive experiences. Samsung supports VR growth through hardware innovation and cross-platform compatibility, leveraging its leadership in smartphones and smart devices to enhance accessibility and performance in virtual environments.
NVIDIA Corp. is a pioneer in graphics processing and AI computing, known for its high-performance GPUs that power virtual reality systems. The company provides advanced platforms for VR developers and hardware manufacturers, focusing on real-time rendering, deep learning integration, and spatial computing. NVIDIA’s technologies support both consumer and enterprise VR applications, enabling seamless, high-fidelity immersive experiences across gaming, design, healthcare, and industrial simulations.
*Please note that this is only a partial list; the complete list of key players is available in the full report. Additionally, the list of key players can be customized to better suit your needs.*
Other key players in the India virtual reality market report are Meta Platforms Inc., Absentia Virtual Reality Pvt Ltd., Sony Corp., and Immertive Pvt. Ltd., among others.
Stay ahead in this fast-evolving industry—download your free sample of the India Virtual Reality Market Report 2025 today. Explore emerging trends, growth forecasts, and key player strategies shaping the market. Need tailored insights? Contact our analysts to schedule a consultation and unlock the full potential of virtual reality in India’s digital landscape. Start your market intelligence journey with Expert Market Research now.
*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
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In 2024, the market reached an approximate value of USD 1.41 Billion.
The market is projected to grow at a CAGR of 35.50% between 2025 and 2034.
Key strategies driving the India virtual reality market include increasing investments in immersive education and training, gaming innovations, affordable VR hardware, 5G rollout, and strong government support for digital transformation.
The consumer segment leads the India virtual reality market, primarily driven by gaming, virtual entertainment, and immersive video content.
The major players in the market are Alphabet Inc., Microsoft Corp., Samsung Electronics Co., Ltd., NVIDIA Corp., Meta Platforms Inc., Absentia Virtual Reality Pvt Ltd., Sony Corp., and Immertive Pvt. Ltd., among others.
Explore our key highlights of the report and gain a concise overview of key findings, trends, and actionable insights that will empower your strategic decisions.
REPORT FEATURES | DETAILS |
Base Year | 2024 |
Historical Period | 2018-2024 |
Forecast Period | 2025-2034 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
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Breakup by Device |
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Breakup by Technology |
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Breakup by Component |
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Breakup by Application |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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